Mingyang Li
Game Developer / Graphics Programmer
Hi, my name is Mingyang Li, a game developer from China, currently based in Germany.
My expertise lies in computer graphics and game engines. I have a strong passion for discovering innovative and optimization techniques for real-time rendering, making a role as a rendering/graphics engineer the perfect fit for me.
In addition to my professional interests, I am an avid football fan, that’s one of the reasons why I relocated to Munich.
- contact [at] mingy.de
- CV
- View CV
Education
Technical University of Munich
Courses
- Master Informatics: Games Engineering
- Bachelor Informatics: Games Engineering
Programming
- (Modern) C++
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Level: 4
- C#
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Level: Intermediate
- Python
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Level: 2
Game Engines
- Unity
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Level: 4
- Unreal 4 & 5
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Level: Intermediate
Graphics & Rendering
- DirectX 11
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Level: Intermediate
- HLSL
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Level: Intermediate
- Vulkan
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Level: 2
Development Tools
- Visual Studio
- RenderDoc
- Git
Languages
- Chinese
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Fluency: Native speaker
- English
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Fluency: Full professional proficiency
- German
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Fluency: Professional working proficiency
- Japanese
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Fluency: Limited working proficiency
- Spanish
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Fluency: Elementary proficiency