Mingyang Li

Mingyang Li

Game Developer / Graphics Programmer

Hi, my name is Mingyang Li, a game developer from China, currently based in Germany.
My expertise lies in computer graphics and game engines. I have a strong passion for discovering innovative and optimization techniques for real-time rendering, making a role as a rendering/graphics engineer the perfect fit for me.
In addition to my professional interests, I am an avid football fan, that’s one of the reasons why I relocated to Munich.

Education

Technical University of Munich

Courses

  • Master Informatics: Games Engineering
  • Bachelor Informatics: Games Engineering

Programming

(Modern) C++
Level: 4
C#
Level: Intermediate
Python
Level: 2

Game Engines

Unity
Level: 4
Unreal 4 & 5
Level: Intermediate

Graphics & Rendering

DirectX 11
Level: Intermediate
HLSL
Level: Intermediate
Vulkan
Level: 2

Development Tools

Visual Studio
RenderDoc
Git

Languages

Chinese
Fluency: Native speaker
English
Fluency: Full professional proficiency
German
Fluency: Professional working proficiency
Japanese
Fluency: Limited working proficiency
Spanish
Fluency: Elementary proficiency

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