Portfolio
From level designer to UI programmer, from game engines to graphics APIs, I broadened my game expertise with different roles and development tools.
SARS-CoV-2-Ω
A post-apocalyptic stealth game developed with Unity
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IncepDrive
An in-car game inspired by Inception
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DirectX 11 Terrain & Combat Demo
Procedural terrain, real-time shadows, and aerial combat in C++ and DirectX 11
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Dimension Riddle
A 3D escape game developed with Unreal
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Firebreath Forest
A casual game contains several mini-games
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The Custodian
A 2D real-time strategy card game
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SeeKar
A mobile AR game developed for seniors
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