Portfolio
From level designer to UI programmer, from game engines to graphics APIs, I broadened my game expertise with different roles and development tools.

SARS-CoV-2-Ω
A post-apocalyptic stealth game developed with Unity Continue reading SARS-CoV-2-Ω

Dimension Riddle
A 3D escape game developed with Unreal Continue reading Dimension Riddle

Real-time Computer Graphics
A first-person shooter game developed with DirectX Continue reading Real-time Computer Graphics

Firebreath Forest
A casual game contains several mini-games Continue reading Firebreath Forest

The Custodian
A 2D real-time strategy card game Continue reading The Custodian

SeeKar
A mobile AR game developed for seniors Continue reading SeeKar